Ridge Racer Collection

Retroman839

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Has anyone else tried this collection of the three Ridge Racer System 22 arcade game series?

https://github.com/wanszai/Ridge-Racer-Collection

I had it on my 360 for a while but now there's a PC version. 4k support, widescreen, and they've even added some FFB to the first 2 games which didn't originally have it. Would be good to add the ultra-widescreen Full Scale ROMs!
I saw it online this morning ..
Can’t wait to try it ..

Online Multiplayer: Upgraded to support up to 8 players online.

8 player set up in arcade club ?
 

John Bennett

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Has anyone else tried this collection of the three Ridge Racer System 22 arcade game series?

https://github.com/wanszai/Ridge-Racer-Collection

I had it on my 360 for a while but now there's a PC version. 4k support, widescreen, and they've even added some FFB to the first 2 games which didn't originally have it. Would be good to add the ultra-widescreen Full Scale ROMs!
Does it have support for the Three Monitor version I dumped?
 
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2huwman

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No mention of triple monitors. The only info i have about it is the github link. Nice online multiplayer and network play. He's given other System 22 racing games the same treatment - both Ace Drivers and Dirt Dash, but last i checked they were only on X360
 

2huwman

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Judging by his response to some of the comments on his YouTube channel, ultrawide resolutions might be possible (true 16:9 is already an option). Nice alternative while we wait for a Full Scale machine to become functional!
 

John Bennett

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Rage Racer has landed as well, different Dev though.

Holy shit o_O.
Never mind open-source, my head hurts trying to take in all that, it's incredible.
So he's done a fully decompiled build of the PS1 into C and then built up a PC version from it! Documented/commented well too.
There's clearly some really impressive PS1 reversing stuff going on. I wonder if it's using AI or some new tool to decompile it, rather than Ghidra. The C code looks so clean and readable.
 

tb2000

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Hey John, was it you that dumped the roms and got the Ridge Racer three screen version working in mame? If so, i'm assuming they haven't incorporated it into the programme yet as even in the latest version it still only loads up one instance of the hardware (presumably it would run three instances of the hardware and link them together, as happens with the real hardware)?
 

John Bennett

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Hey John, was it you that dumped the roms and got the Ridge Racer three screen version working in mame? If so, i'm assuming they haven't incorporated it into the programme yet as even in the latest version it still only loads up one instance of the hardware (presumably it would run three instances of the hardware and link them together, as happens with the real hardware)?
Yeah, it was me.
I did a special build of MAME so people could play it, but it's a bit glitchy so I need to sort that.
It's not in real MAME as...
I did some initial Namco linkup code a few years ago and shared it on a forum, Sailorsat took that and made it better (more systems, more players) then submitted it to MAME... and it went down like a lead baloon, probably as it was a massive change with loads of other things thrown in so a nightmare to review.
Sailorsat broke it down into smaller submissions and was waiting for help/feedback, but that wasn't exactly overflowing and now they've gone quiet too.

I haven't got the time to get involved with all that, code reviews are bad enough in my job, never mind for a hobby, so I just did the triple screen as a standalone build. But it's using the same code that Sailorsat submitted and we both worked on. That's why I was a bit sniffy about the closed-source of this new emulator as I'd be very surprised if it isn't using the linkup stuff from sailorsat's CabMAME branch, amongst other things.
 
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