New game (for Pac-Man arcade hardware): Pacu Pacu

big10p

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Great stuff. Is there a vid of it in action on a cab?

I Can't burn ROMs, but I was thinking it would be cool if it was included on highscoresaves.com multi kit. More players like me could play on an actual PAC cab, then. 🙂
 

Georgian2

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Here is a short video of the game running on NSM Puckman PCB (same as original). Sorry for the shaking and low quality camera :) I have the P1 action button connectd to one of the direction pins for an easier play. The game needs an good button or joystick.
The game runs on Bitkit2 too, but it messes up the Bitkit's high score saving feature since it runs other code that the FPGA expects.. It is not safe to play on it.

 
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Sokurah

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Here is a short video of the game running on NSM Puckman PCB (same as original). Sorry for the shaking and low quality camera :) I have the P1 action button connectd to one of the direction pins for an easier play. The game needs an good button or joystick.
The game runs on Bitkit2 too, but it messes up the Bitkit's high score saving feature since it runs other code that the FPGA expects.. It is not safe to play on it.

Hey, that's pretty good one-handed (even if that is all one needs) :D
 

qjuk

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Here is a short video of the game running on NSM Puckman PCB (same as original). Sorry for the shaking and low quality camera :) I have the P1 action button connectd to one of the direction pins for an easier play. The game needs an good button or joystick.
The game runs on Bitkit2 too, but it messes up the Bitkit's high score saving feature since it runs other code that the FPGA expects.. It is not safe to play on it.


This looks great and I want to try this and burn the eproms for a Midway Pac-Man board.

Can I ask, is it just the 4 game roms in row 6 that need replacing? (ie., does Pacu Pacu use the original Pacman graphic roms at 5E and 5F, plus the original 2 sound and 2 colour proms so they don’t need changing?).

Thanks.
 

Georgian2

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This looks great and I want to try this and burn the eproms for a Midway Pac-Man board.

Can I ask, is it just the 4 game roms in row 6 that need replacing? (ie., does Pacu Pacu use the original Pacman graphic roms at 5E and 5F, plus the original 2 sound and 2 colour proms so they don’t need changing?).

Thanks.
All 6 eproms need changing. Some pac-man boards use tms2533 make sure you can burn them.
 

Hitesh

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This is great. I've already put it on my two cabinets.
My high score : L27 29788

(Cheeky) Requests :

(1) Could you write the one or two lines in HISCORE.DAT that would save the High Score and Level data using the plugin.
(2) A marquee (and poster) would complete this great project.

Once again, thanks. Off to play one more game....
 

Sokurah

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(1) Could you write the one or two lines in HISCORE.DAT that would save the High Score and Level data using the plugin.
I don't know if this comment was for me? ...but if it was, then you have to tell me what you're talking about. I have no idea.
 

Hitesh

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Hello Sokurah

Yes my badly worded posted was a request to you indeed.

Your excellent PacuPacu does not save the high scores. A way round it is using JSON PLUGIN HISCORE and its file HISCORE.DAT.
The way I understand it, the part of the memory that holds HIGHSCORE info is saved upon exiting Mame Pacman and loaded when entering Mame Pacman and therefore Hiscores are retained.

Does that make sense? The official MAME HISCORE will probably make more sense.

Anyway, the relavent bit in HISCORE.DAT for PACMAN is :

pacman:
@:maincpu,program,4e88,04,00,00
@:maincpu,program,43ed,06,40,40
@:maincpu,program,43d1,01,48,48

The above memory locations need changing for the JSON plugin to work for PACU PACU.

Hope you can help.

Thanks again for a great game. The biggest compliment I could give it is that I would have played it in the Arcades if it had come out in the 80s.
 

Sokurah

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All that doesn't make much sense to me - not the highscore.dat or the link to the official HS site.
Sorry, I consider the game done can't be arsed to change it ... unless someone reports a bug.
But thanks for the compliments 👍
 

Hitesh

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Thanks for your reply.

There is no request (or need) for you do any more programming/make any change to the code.

Basically I need to know where in memory the high score and current score are kept.

I think I have found them..... file PACMAN.6e Offset 000006A0-06 has the numbers 000000025000.

Now I have to figure out a bit more..........
 
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