Taito Space Invaders 3-Layer Repair Log #3

Kaizen088

User
Credits
129CR
When I powered up the board it was totally dead.

There was no output to the screen, no activity from the ROMs or CPU.

I started at the 'Clock Generator' and all was good there.



Moving up the chip numbers I started to look at the four 74161's at [5] [6] [7] & [8].



Pin 15 had a pulse on [5] and [8] but was stuck low on [7] and [6]



I removed, socketed and replaced [7] with a new 74161 and I now have a title screen, can clock up credits and play a game but have the graphics glitch as shown in the pics below.





After rechecking the four 74161's I found that pin 14 on [6] had no output.



I removed it and put a socket in it's place butI didn't have any spare 74161's left so I desoldered one from a scrap board and tried it out.



The game has a slightly different fault and pin 14 now has activity.

I checked the rest of the pins and everything is as it should be.





Following on from pin 14 at [6] I then looked at what was happening at pins 5 & 6 on chip [1].

There was a pulse to pin 5 but the output at pin 6 was stuck high.



The 7404 chip was removed from [1], socketed and chip replaced with a new one.



Hey presto!!!! Another Space Invaders PCB brought back to life.

A Space War Part Three at that... :cool:





I played a few games and P2 fires a missile immediately at the start and won't fire after that.

I've seen this before in a previous repair so should be an easy fix.

On closer inspection of the PCB, I found that Dipswitch 7 was half way between on and off.

I switched it on for 2 Player Cocktail mode and all functions are now working.
 

Kaizen088

User
Credits
129CR
Thanks guys, I have plenty more Space Invaders boards to repair and will log each one.
I have another five Taito 3-Layer boards, a couple of Taito L-Shaped and three Midway L-Shaped sets as well as two different Logitec Invaders boardsets.

On top of that there is a Zun Zun Block and I still need to get back to a small issue with my Space Chaser.

I've collected well over 50 non-Jamma 80's classic PCB's which all need work.
 
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