Impressive score
Well, let me tell you a bit of what goes on behind the scenes - it will definitely make sense in relation to what you say.
For most of the development, the fixed speed of the player was "30" and the speed of the ghost was "40" (lower is faster).
Then, quite late, to make the game a bit more predictable, I introduced an element of randomness to the speed of the ghost.
So now the speed of the ghost is random every level. Up to level 20 the speed of the ghost has a random speed between 30 and 45, but from level 21 the speed is now between 25 and 40, so definitely faster and in some cases even faster than the player. Then the player really needs to prioritize getting the pills in the centre of the screen, because those are the hardest to get if the ghost is really fast.
(Oh, and the time a shost stays blue is also decreasing with every level, but that's calculated differently, so I can't give exact numbers.)
So, yes, that means that after level 20, 33% of the time you can risk the ghost being slightly faster than yourself, but the rest of the time its speed will be equal or slightly slower than your speed.
I'd be happy to adjust the values if anyone has ideas for good values.
Example:
Level 1-20 = between 30 and 45
Level 21-29= between 25 and 40
Level 30-40= between 23 and 36
Level 40+= between 20 and 33
That should drastically shorten the time people will play, because past level 40 the ghost will almost always be faster than the player ... but perhaps that's too much?
Any ideas? I'd be happy with suggestions from other users?
That should drastically shorten the time people will play, because past level 40 the ghost will almost always be faster than the player ... but perhaps that's too much?