Dragons Lair Control Panel Overlay Artwork Recreation.

sferigan

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The level of dedication and capability here is impressive! Loving the explanations even if a lot of it is over my head. Looking forward to seeing the final results.
 

conan

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The lower scan of Dirk is pretty poor so I decided to do a redraw of him which would allow me to fix the other issue of him being out of register with the background. Red circle.
example004.jpg
I now have him on a seperate layer and all of his solid fill colours are seperate too so i can tweak them easily.

Here he is redrawn and repositioned Vs the original. Quality and detail are much improved I think.
example006.jpg
I will be adjusting contrast and colours at the end.
 

conan

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Extracted all the vines onto seperate adjustment layers with masks so I have more freedom to makes changes.example009.jpg
I have integrated the top and bottom panel carfully and with consideration to the original art as much as possible.
example008.jpg
I had added some green into the original top panel (right) in an attempt to get the two panels to feel connected . It isnt there in the new art scan so I have pulled some tan/ brown tones into the vines in the rework version, hopefully making them feel more connected to the top panel artwork (which is the driving force for all of this new work). Im really pleased with the new 'clarity' of the lower panel. The tan in the lower vines has been carefully added and the greeny/ gold highlights on the thorns from the dragons fire have been retained.
example010.jpg
A quick comparison of the DLF version that suffers from massive over saturation. I have colour corrected the sky in the lower panel to be aligned with the colour temp and saturation of the top panel. The overall saturation reflects the original art and is digitally correct to the scan, the battle will be to get the output to match (this isnt CMYK yet so things will likely change a little and ill be shouting at the computer).
example011.jpg
Quaterarcade version the the left, DLF version center, Rework and New Scan right.

And here is the full panel finished (before print setup).
example007.jpg
 
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pjskilllz

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Nice work fella. Would love to touch base when my dragons lair finally gets here @Alpha1
I also do cg artwork and games design in my spare time. Amiga was top tier machine. Im back collecting games again for the system. Psygnosis artwork was superb
 

conan

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Thanks. Think they used a lot of Roger Dean artwork back in the day. Definately touch base, have done a lot of CG over the years and a lot of games covers in the past.
Used to use Alias Wavefront Power Animator on SGI then MAYA, Mental Ray, Softimage, some Discreet Logic software (Flint. Flame, Combustion) now its mainly Photoshop and DaVinci Resolve...
 

pjskilllz

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Thanks. Think they used a lot of Roger Dean artwork back in the day. Definately touch base, have done a lot of CG over the years and a lot of games covers in the past.
Used to use Alias Wavefront Power Animator on SGI then MAYA, Mental Ray, Softimage, some Discreet Logic software (Flint. Flame, Combustion) now its mainly Photoshop and DaVinci Resolve...
Im stuck with 3ds max and mudbox lol
I use dirty corel draw.
Im flirting with the idea of remaking some old amiga games as i also do level and games design. Over 20 years now. Cryengine is my prefered engine but looks like ill need to focus on Unreal 5 or 6.
 
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