I've been playing around with the SDK for the past of couple of weeks now and I have to say that Alex has done an amazing job of making homebrew coding on OR hardware accessible to the masses. It's clear to see that he has an incredible passion for Out Run and an even more incredible passion for giving people the opportunity to create new games/demos on the hardware. He must have put a serious amount of work into getting the SDK into the mature state that it's currently in. He's earned my utmost respect, that's for sure.
Here's the sprite sample from the SDK running on hardware :-
I thought I'd have a little play around with the sprite scaling capabilities of the hardware and this was the end result (happy to say there's not a single byte of original Sega Out Run code running here) :-
I can see that I'm going to have lots of fun with this hardware!
A copious amount of thanks needs to be given to the following people for making this all possible :-
Alex for the SDK. Thank you sooooo much for putting the time and effort in to creating this amazing piece of work
Chris (dj_yt) whose knowledge of OR from a software point of view far exceeds anybody else's in the whole world (and that probably includes the original OR devs!) and also for the OR tile editor
Purity for modifying an OR jamma harness that I bought from Roger last year to allow me to have full analogue control via a Dreamcast pad
Mark Haysman (retroclinic) for providing me, a couple of years ago, with the equations for a modified sprite decoding PAL to allow the use of 16x512Kb (e)eproms instead of the 8x1Mb mask roms
None of this would have been possible without the hard work of the above mentioned people and I doff my hat to each and every one of you.