recreate a PCB

neontube

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this may seem like a daft project to do....

But i have loads of time on my hands so i'm thinking of recreating a midway pacman PCB from scratch, at least getting the component layout similar to the original (the track routing may be more hassle than its worth) and using as close to original components as possible too...

constructive comments welcome..

Micky taking also accepted....

but if any of you have any files / info (like a PCB component layout diagram and matching circuit diagram for that version too)

also.... what mods/enhancements would be worth adding to the board...
 

agent4125

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If you try to do Stern Scramble, you might have it ready before I find a working original at this rate! ;)

Good luck, sounds like a pretty intense project that would need very good tech chops!

James
 

TheDaddy

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You may be easier doing it on a Bootleg first ?? ( I mean recreating bootleg ) May be less complicated without customs ect. Bootleggers aleady solved the issues you would face. I don't think its a bad idea if you have time and its something you want to do !!! Hey we all have hobbies. Its do able , Just making the board going to be the issue as you will end up with lots of revisions. Each time you will need to get one printed - Going to cost for 1.

Dave.TheDaddy2020-01-23 16:22:54
 

TheDaddy

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Maybe yeh , Hard either way I suppose. Can you recreate the custom chips ?? Either way I assume there will be an amount of tracing to do. Wish you all the best and keep us posted !

Dave.
 

getready

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agent4125 said:
If you try to do Stern Scramble, you might have it ready before I find a working original at this rate! ;)

Good luck, sounds like a pretty intense project that would need very good tech chops!

James

Hi there. Fairly random: sent you a PM about a Scramble PCB just in case it's any use.
 

neontube

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Very true, I welcome other suggestions
smiley1.gif
 
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A slightly similar thought I has was...

Say you have a board with loads of trace damage. Rather than fixing all of the traces, get a new PCB with the same layout and transfer the components.

kidchameleon2020-01-23 17:47:04
 

Retroman839

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like I would be happy paying £50 for 5 games, per pcb,, like the 60 in 1

or pandoras ,, but for a perfect { as close as poss } reproduction of playing experience through fpga
 

ColinD

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Using modern tools, you could probably pack the parts onto a smaller board or even use some surface mount variants.

It's worth looking at putting all the roms into one where it is possible, doing this would reduce the chip count (roms) and also make the decoding simpler. Same with Ram chips too, put a bigger one.

If you wanted, you could offload some of the logic into a CPLD too (I'm avoiding saying FPGA here).

Good luck.
 

John Bennett

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You do end up in the odd situation of having to source obsolete parts for a new PCB. I dual-pinned the motor drive PCB repros so they could take modern stuff, whilst keeping the routing 1:1.
 

lix

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I kind of did this once, back in the early 90's I really really wanted a Defender boardset so I could play the game. This was in the time before the internet and forums so searching for what you wanted involved reading trade newspapers and phoning up all distributors asking for stuff, and Defender just never came up that much, as it was the time when machines and boards were just being skipped.

I found someone with a bootleg Defender called 'Defense Command' which I borrowed and started working on a 1:1 copy, I found out quite quickly that the RAM chips were going to be a problem to acquire as even back then the availability was limited.

So I decided to make a prototype first on copper strip board using 8K static ram chips rather than the 24x 4116 dynamic rams. Amazingly, it worked! I actually played my own bootleg of a bootleg, but this was only ever witnessed by my brother alas, and the prototype promptly died after a couple of months of kicking around my workbench. Probably a loose wire but the mess was so hard to fault find on, so I slung it on the scrap pile and robbed chips off it, which I always regret.

IMG_5523m.jpg


It played but it did have one issue, in making my own video circuit I had used the wrong clock speed for the pixel clock, so it turned out that all of the 48K ram was rendered on the screen, including the part where the CPU stores its program variables. So the display had this bar of random pixel noise down the right side of the screen, I think I bodged a circuit up to blank that off. It just meant that the picture was squished.

The plan then had been to hand route a pcb using the micro thin line tape and transfer prints of sockets onto clear acetate, but I only had a few print sets from an electronics supplier and I couldn't source any more so I gave up. PCB design software back in those days was mainly on DOS PCs and I had an Amiga 500, so I didn't have a chance really doing it digitally.

I use EagleCAD now and have designed a fair few boards with it, so it does the job for me.

So the only thing I'de point out with cloning a PacMan pcb is to remember the availability of what used to be common chips is no longer the case. I'm pretty sure the sprite line buffer ram chips (without me googling right now) are going to be pretty hard to come by, so any 1:1 copy with require chips off a source that will likely be another pacman board or clone. It'll be wiser to redesign it with new chips in mind, but that won't make it a 1:1 then.
 

neontube

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now that is one big bundle of cables! but saying that, ive done much worse when making prototypes!
i seem to remember using boards that just had a spot to solder the pin to then having no other line traces and doing it all with a wirewrap pen

i remember having to do stuff in the 90s, having to phone up and ask for / pay for data sheets etc!

i like the idea of having to mod for more common modern components, but as someone further up suggested double pinning so you can use orginals if you can find them or new ones if not.
 
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