Spin Pac-Dizzy

Hurray Banana

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Update here, started initial work on occlusion testing for Spin Pac-Dizzy.
This is a proof of concept, lots of (complicated) things to do to get this working:

  • Set sprite positioning generalised for all four view directions
  • Develop occlusion object picking system for all four view directions
  • Develop occlusion object positioning system for all four view directions

 
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