I'm a bit bored at work, so here's an announcement of an upcoming homebrew game.
Perhaps some of you know the game SQIJ on the C64? Well, it wasn't exactly a stellar game ... and the Spectrum version that was released the year after (in 1987) was even worse. Literally unplayable to be exact.
Well, a couple of months ago I released a remake of SQIJ for Spectrum, which was based on the C64 version. Humbly I must say that I think my Spectrum version is better than the C64 version. Perhaps not as pretty or as good sounding ... but it's more playable because you don't die as fast as you do in the C64 version.
It looks like this;
Alright, so a while after I released I though "why not port it to the Taito L System too?"
... so that's what I did
Well, it's more a complete rewrite than a port, but as I could reuse all the data and a lot of the source, it wasn't a huge task.
It's basically done. I'm waiting on AY music from the musician and I have to make some better soundFX for it. I also have to tweak the spawn-speed of the enemies, but I'll do that once I have the music. Other than that it's completely done. However, I hope to have cmonkey test it on the real hardware too before I release it, but its release isn't too far off.
This is my second L System game after doing Speccies 2 in 2015.
Here's two pictures of it - the main menu and one of the in-game screens;
Perhaps some of you know the game SQIJ on the C64? Well, it wasn't exactly a stellar game ... and the Spectrum version that was released the year after (in 1987) was even worse. Literally unplayable to be exact.
Well, a couple of months ago I released a remake of SQIJ for Spectrum, which was based on the C64 version. Humbly I must say that I think my Spectrum version is better than the C64 version. Perhaps not as pretty or as good sounding ... but it's more playable because you don't die as fast as you do in the C64 version.
It looks like this;
Alright, so a while after I released I though "why not port it to the Taito L System too?"
... so that's what I did
Well, it's more a complete rewrite than a port, but as I could reuse all the data and a lot of the source, it wasn't a huge task.
It's basically done. I'm waiting on AY music from the musician and I have to make some better soundFX for it. I also have to tweak the spawn-speed of the enemies, but I'll do that once I have the music. Other than that it's completely done. However, I hope to have cmonkey test it on the real hardware too before I release it, but its release isn't too far off.
This is my second L System game after doing Speccies 2 in 2015.
Here's two pictures of it - the main menu and one of the in-game screens;