Two Capcom PCB repairs documented: Ghost'n Goblins & Commando (with interactive schematics)

HonchoC64

Newbie
Credits
8CR
Hi all,

I've finally written up my two latest repair adventures over at my site, HonchoC64.com. Both are 1985 Capcom boards, and both were stubborn in their own way.

Ghost'n Goblins had an intermittent memory fault that only showed up when it felt like it. I ended up writing my own 6809 assembler test routines to corner it. The board now runs flawlessly on all-original hardware.
Interactive schematics: https://honchoc64.com/gng/
Repair story: https://honchoc64.com/gng-story.html

Commando was a bigger job: two defective boards planned to become one working borad, dealing with a dead CPU, a stopped clock, flaky ROMs and stuck flip-flops across the three-deck stack (around 250 chips). In the end I got both boards back in action, but it required a fair number of new ICs. Along the way I converted all 18 sheets of the original 1985 schematics into an interactive format, with IC-level walkthroughs of how each section of the machine actually works.
Interactive schematics: https://honchoc64.com/commando/
Repair story: https://honchoc64.com/commando-story.html

The interactive schematics are the part I'm most pleased with: clickable, navigable versions of the originals that let you explore at component level instead of squinting at scanned PDFs. Hope they're useful to anyone tackling these boards. Feedback and corrections very welcome!

/Honcho
 

HonchoC64

Newbie
Credits
8CR
Love it!

I've only just started reading but I find this stuff utterly fascinating so will read it all when I have the time

Great work 👍
Glad you enjoy it 😊 The Commando boards were certainly more work than anticipated, but at the end I got both working and the journey is half the fun 😉
 
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