i'm not very clued up with the vectrex technical stuff but something with the vectrex which is interesting is, if you want to have a steady stable image displayed, each update round of the game being run should be kept below 30.000 cycles
many (perhaps all?) of the commercial vectrex games bitd didnt care about that so you often get a lot of flickering and wobbling vectors for many vectrex games out there
the programmer of frogger though has managed to do all that animation/game at around 30.000 cycles per update round which is a really impressive feat considering the amount of animation and vectors being displayed etc. there's some other vectrex programmers out there also who are very talented at at making the most out of the hardware limitations (the vectrex version of moon patrol looks really good on youtube, no idea when or if that will be finished though)..
below: here's another very cool looking game which is coming out soon called 'robot arena' .. tons of stuff going on with the screen but staying fast and smooth.. impressive stuff
http://youtu.be/ed2L9XeVYpA?t=8m37s