Ridge racer arcade in Vr anwayone ?
Will it have wheel support ?
Will it have wheel support ?
will they implemente wheel ffb support though ?It is not a VR game. No headset. I still own my original NTSC-J PS1 version from 1994. I only bought a Switch 2 for this game. I don’t know about wheel support though. I’ll see what I can find out.
It looks like you’re in luck my man.will they implemente wheel ffb support though ?
Well that tech shopping mall in Thailand has it, but they've not replied to my e-mails and it's a bit of a hike to just drop-by.The original arcade game didn't have FFB, did it? Steering wheel support would be cool though. Although I could play it that way on MAME any day if I could be arsed to set my steering wheel up again. Triple screen ROM would be icing on the cake. It's got to surface at some point, hasn't it?![]()
It’s a straight port of the original with a Caravan Mode. This is largely the same thing that they do with every release. I’m not sure why it’s newly labelled as Arcade Archives 2, but there you go.Well that tech shopping mall in Thailand has it, but they've not replied to my e-mails and it's a bit of a hike to just drop-by.
What I'm not getting is that this is just going to be emulation with some hacks. Just like the 1-up version
They're not going to port it or rework it in any way, are they? (like those brilliant M2 ports of stuff like Galaxy Force 2).
Happy to be corrected, if it brings something new to the table.
Yeah, that's me.
It's what you see really. That's why I was always wary of the final step of putting the code into MAME - it looks like the sort of code review you'd dread at work, so screw that for a fun hobby. To be fair, I'd have never got it all working 100% for the multiplayer linkup as it needed changes to the underlying comms code in MAME and that's not something I understand (or have any interest in, being honest), so it was a relief when Sailorsat took it and got it so much better.What's happening with your MAME rave racer / namco network code John? I see you collaborated with SailorSat and it's now an official git pull request but is stuck in limbo for months now.
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update to add network for Sega X-Board, Y-Board, Konami K056230, Namco C139 by SailorSat · Pull Request #13421 · mamedev/mame
This includes updated socket handling - accepting an incoming socket could be mistaken for end of stream; this has been changed so that accepting returns a would_block error. Sega X-Board comms mak...github.com
I'm still using your JBMAME in my cab
Also nobody has dumped the triple screen version? wow that sure would be the cherry on top for that git pull request if it got included!