Ridge racer coming to ps5/4 VR

John Bennett

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might be a mame friendly person in Thailand? Guaranteed there is someone on arcade-projects could help with this if you made a thread there.
Ooh, sweet, never thought of that. Which part of that forum should I put a post on?
I don't think they'd need to dump much either - just the program code DIP-package EPROMs of one of the three boardsets would be enough - video and sound will be the same as the normal game.
I think the Triple Screen was the last version of the game, from 1994, where they threw in the 3-screen linkup code into the standard sit-down game.
 

Bods

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Yeah, that's me.
I got the whole lot working in the end, for what it was worth.


It's what you see really. That's why I was always wary of the final step of putting the code into MAME - it looks like the sort of code review you'd dread at work, so screw that for a fun hobby. To be fair, I'd have never got it all working 100% for the multiplayer linkup as it needed changes to the underlying comms code in MAME and that's not something I understand (or have any interest in, being honest), so it was a relief when Sailorsat took it and got it so much better.
My name's still in the source code, should it ever make it into MAME.
I'll ping that shopping mall in Thailand again about the triple-screen they've got.

Wondered if it was, very cool. I liked the working dials on older driving cabs like Monaco GP

So would the 3 CRT screen version of the game have output for dash or you think it was different? Shame I never bought 3 CRT one when it wasn't far from me but I was concerned with the board issues and never being able to play it
 

John Bennett

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Wondered if it was, very cool. I liked the working dials on older driving cabs like Monaco GP

So would the 3 CRT screen version of the game have output for dash or you think it was different? Shame I never bought 3 CRT one when it wasn't far from me but I was concerned with the board issues and never being able to play it
Nah, the 3-screen Ridge Racer has the dials on the centre CRT - think of it as the standard game with two extra CRTs stuck on the side.
The FOV is also slightly different for Full-Scale as you're sat low to the ground in a car.

Drivers Eyes had a digital tacho and speedo on the steering wheel. I got that emulated too, although I've not done much with it other than a mess-about.
I'm presuming the Namco/Mitsubishi driving school simulators based on System21 and 22 (DS-5000 and DS-6000) have working dashboards.
 

John Bennett

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Having said that, you can bring out whatever you want as an output, really if you’re prepared to hack around with and recompile MAME. It’s all just numbers in memory.
 

Bods

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Ah of course it would, so you could tell the CRT vs Full Scale easy then, never had a proper go on Ridge Racer since it was new in the Arcades, really need to crack on with my twin mame driver and play it, first job is testing the old CRTs I swapped out and get them sold out my way
 
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Cool that this is going into VR but sad that Ridge Racer has turned into nothing more than a name to sell at this point by Namco. Tekken and Ace Combat have seen resurgence recently it's a shame they've seemingly ditched RR.
 
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Lol I'm aware... I'm referring to the topic of this thread.
 

Fantazia2

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The 3 screen version, would it not be a fairly simple thing to create a hacked version using mame for it for the people who know how to program, although I know this goes against the Mame vision of preserving the hardware/software etc.

Its just looks like the outer screens mirror the centre screen for the attract stuff, excluding when it shows gameplay footage, and then during actual gameplay it's just rendering the image from a different camera angle for each monitor, all without the overlay stuff on top, as its just 3D rendering the image isnt it?

Am I oversimplifying the difference between the single and three screen version here?
 

Fantazia2

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Lol I'm aware... I'm referring to the topic of this thread.
OP got the top title wrong after mis-reading what was annouced and though it was coming out in VR

Its actually getting released with VRR support which means Variable Refresh Rate, a feature that was added to the PS5 back in 2022.

There is a VR version of Ridge Racer out there though on Quest, think its a fan work though.
 

John Bennett

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The 3 screen version, would it not be a fairly simple thing to create a hacked version using mame for it for the people who know how to program, although I know this goes against the Mame vision of preserving the hardware/software etc.

Its just looks like the outer screens mirror the centre screen for the attract stuff, excluding when it shows gameplay footage, and then during actual gameplay it's just rendering the image from a different camera angle for each monitor, all without the overlay stuff on top, as its just 3D rendering the image isnt it?

Am I oversimplifying the difference between the single and three screen version here?
If it was your own game code, it would be fairly straightforward, but I don't think it would be quite so simple in this case.
You could use MAME to create an arcade machine that never was by putting three video outputs onto one Ridge Racer, but you'd have to disassemble the 68020 code and alter it to send the 3D commands to draw the outer screens, but at different angles (which would also involve picking through the code that goes to all the DSPs that do the graphics to fully understand the rendering commands). Would perhaps be easier to do what Namco did and graft the 3-PCB linkup code from FullScale into the normal code, but that'd still involve disassembling and modifying 68020 code.
Would be a cool project to do anyway, albeit the sort of stuff Hamster should be doing for this, rather than just putting vanilla RR through an emulator.
 
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