Following on from the talk in the thread below by me, Guddler and RGP, I was just wondering whether anybody else had any interest in homebrew coding on arcade hardware?
http://www.ukvac.com/forum/festive-arcade-related-coolness_topic342586_page2.html
I'm pretty sure that most us here probably had at least one (if not more) from the following list of classics at some point in the their lives :-
ZX81
ZX Spectrum
C64
CPC
BBC Micro
Dragon 32
Atari ST
Amiga
etc, etc, etc.
And hence it usually follows that if you owned an 8/16 bit machine back then, as well as playing lots of crappy coin-op conversions, you'd probably have tried to code something as simple as :-
10 PRINT "I LIKE BOOBS!! ";
20 GOTO 10
For the majority of you that may well have been enough to satisfy your homebrew coding careers but I'm sure there must be a few amongst us that wanted to push the machines a little further than that and maybe get a sprite of two flying around the screen or maybe even attempt something as audacious as trying to code an entire game.
I'm one of the above who wanted to try and get more out my Speccy and I spent an inordinate amount of my childhood coding on the machine rather than playing the wealth of crapware that there was available for it. And hence began my love affair for the Z80 language.
I now find myself with access to some seriously powerful (in comparison to a Spectrum) arcade hardware at a relatively cheap price and my creative juices run wild with thoughts of what can be done on those boards that the poor little Speccy wouldn't have had a hope in hell of doing. Hardware sprites with flip and priority, multiple scrolling tile layers, lots and lots of colours to choose from multiple palettes, even dedicated sub-cpu's to drive the audio chip.... it's like Christmas has come early!!!
I'm currently putting the finishing touches to a tech demo on Taito L System hardware which I hope to release early next year. Admittedly it's probably crap but the most important thing (to me) is that at least I'm trying. I know it's nowhere near the standard of some of the incredible demos I used to watch back in the Amiga days but I don't care, I'm simply content to have just about mastered coding for (to me) a brand new architecture.
But I feel very alone in all this, surely I can't be the only one who wants to attempt to create on these boards, rather than just play on these boards? I know that there are many many talented board repairers on here but surely there must be a few talented old school coders too that want to have a crack at creating the next great demo/game on whichever board they choose?
I've seen it mentioned somewhere that Equites used to be a bit of an old school coder and I know that Hurray Banana also used to dabble in the odd sine wave or two. Any others out there?
Or am I wrong? Are you all content with simply collecting and playing these old boards and have no desire beyond that to 'create'?
Discuss...
http://www.ukvac.com/forum/festive-arcade-related-coolness_topic342586_page2.html
I'm pretty sure that most us here probably had at least one (if not more) from the following list of classics at some point in the their lives :-
ZX81
ZX Spectrum
C64
CPC
BBC Micro
Dragon 32
Atari ST
Amiga
etc, etc, etc.
And hence it usually follows that if you owned an 8/16 bit machine back then, as well as playing lots of crappy coin-op conversions, you'd probably have tried to code something as simple as :-
10 PRINT "I LIKE BOOBS!! ";
20 GOTO 10
For the majority of you that may well have been enough to satisfy your homebrew coding careers but I'm sure there must be a few amongst us that wanted to push the machines a little further than that and maybe get a sprite of two flying around the screen or maybe even attempt something as audacious as trying to code an entire game.
I'm one of the above who wanted to try and get more out my Speccy and I spent an inordinate amount of my childhood coding on the machine rather than playing the wealth of crapware that there was available for it. And hence began my love affair for the Z80 language.
I now find myself with access to some seriously powerful (in comparison to a Spectrum) arcade hardware at a relatively cheap price and my creative juices run wild with thoughts of what can be done on those boards that the poor little Speccy wouldn't have had a hope in hell of doing. Hardware sprites with flip and priority, multiple scrolling tile layers, lots and lots of colours to choose from multiple palettes, even dedicated sub-cpu's to drive the audio chip.... it's like Christmas has come early!!!
I'm currently putting the finishing touches to a tech demo on Taito L System hardware which I hope to release early next year. Admittedly it's probably crap but the most important thing (to me) is that at least I'm trying. I know it's nowhere near the standard of some of the incredible demos I used to watch back in the Amiga days but I don't care, I'm simply content to have just about mastered coding for (to me) a brand new architecture.
But I feel very alone in all this, surely I can't be the only one who wants to attempt to create on these boards, rather than just play on these boards? I know that there are many many talented board repairers on here but surely there must be a few talented old school coders too that want to have a crack at creating the next great demo/game on whichever board they choose?
I've seen it mentioned somewhere that Equites used to be a bit of an old school coder and I know that Hurray Banana also used to dabble in the odd sine wave or two. Any others out there?
Or am I wrong? Are you all content with simply collecting and playing these old boards and have no desire beyond that to 'create'?
Discuss...