Finally got my code burn't to some roms and now running on a Midway Pacman board
The scrolling is great, glad to see no tearing (the odd jump is my naff S3 lagging).
My monitor is rotated the wrong way for Pacman and I forgot to write to address &5003 to flip the screen. Had a couple of false starts due to 2532's not writing properly but got there.
Thanks to Jon Hughes for selling me his board and again for Ade and Jim and the rest of you for getting me to do this stuff.
Edit: I flip the camera over at 30 secs so you can see it properly
Next project is Spin Pac-Dizzy a tribute to Paul Shirley, getting there with this doing some data structure tests at the moment, quite complicated with just tile ram and 6 sprites to play with but definitely "doable"
Hurray Banana2015-05-16 18:35:36
The scrolling is great, glad to see no tearing (the odd jump is my naff S3 lagging).
My monitor is rotated the wrong way for Pacman and I forgot to write to address &5003 to flip the screen. Had a couple of false starts due to 2532's not writing properly but got there.
Thanks to Jon Hughes for selling me his board and again for Ade and Jim and the rest of you for getting me to do this stuff.
Edit: I flip the camera over at 30 secs so you can see it properly
Next project is Spin Pac-Dizzy a tribute to Paul Shirley, getting there with this doing some data structure tests at the moment, quite complicated with just tile ram and 6 sprites to play with but definitely "doable"
Hurray Banana2015-05-16 18:35:36