Ridge Racer Collection

tb2000

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That Time Crisis 2 link up seems to work ok. Again, it's a bit slow on my laptop though, but then a single instance Time Crisis 2 running is a bit slow! It was apparently tested with an Intel i7-12850HX and AMD Ryzen 9 7950X3D. I don't think you need anything quite that fast to run it but I reckon a pair of fairly meaty PCs and you'd have a decent alternative to original pcb sets.
 

yoganuggy

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Yeah, you can pull their branch, go to the green 'code' button and download as a .zip.
You'd then have to compile it by following the tools on the mame site. Bit late tonight, but I can help people through it if needed.

I'll be honest, our C139 code needed work and was hacky, but to be fair to the MAME team, I can't see something that AI-ridden ever being accepted, it's completely unfathomable. It’d need a big tidy up. That Rage Racer AI-assisted port code was lovely, so it can be done.

What about you, Sailorsat and PocketJazzy combine forces to get it over the line somehow with the MAMEdev team?

Such a shame all the effort put in by everyone so far and not utilised.

Granted it's probably very niche usage for the majority of the MAME user base but I am biased and would LOVE to see it included as I have your JBmame running in my twin namco driving cab.
Then again, a lot of folks have super wide screen monitors and could avail of triple screen ridge racer and drivers eyes if it was in the official build.
 

John Bennett

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What about you, Sailorsat and PocketJazzy combine forces to get it over the line somehow with the MAMEdev team?

Such a shame all the effort put in by everyone so far and not utilised.

Granted it's probably very niche usage for the majority of the MAME user base but I am biased and would LOVE to see it included as I have your JBmame running in my twin namco driving cab.
Then again, a lot of folks have super wide screen monitors and could avail of triple screen ridge racer and drivers eyes if it was in the official build.
I've been focusing on other stuff really, but I'll be forced to come back to it as Galaxian 3 has C139 code in it, so I probably can't just drop that code off on the MAME doorstep and leg it for someone else to integrate. So maybe I'll have a go with some of it by then (a few months away). I never looked at Time Crisis 2 so I don't even know what PocketJazzy's AI code does that Sailorsat's driver doesn't already do. More chance of the older code being accepted as it's at least readable/reviewable.
 

tb2000

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I wonder if Final Furlong 2 and Gunmen Wars uses the same link hardware as Time Crisis 2? Actually there's quite a few twin drivers and the like in Mame which all seem to show "Completely unemulated features: LAN" when you boot them up. Four Trax and Suzuka 8 Hours are two that comes to mind, I assume they use some earlier variant of link hardware though anyhow.
 

John Bennett

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I wonder if Final Furlong 2 and Gunmen Wars uses the same link hardware as Time Crisis 2? Actually there's quite a few twin drivers and the like in Mame which all seem to show "Completely unemulated features: LAN" when you boot them up. Four Trax and Suzuka 8 Hours are two that comes to mind, I assume they use some earlier variant of link hardware though anyhow.
Oh MAME shows nothing as there's literally nothing merged in for Namco linkup code.

Try Sailorsat's CabMAME build, that's got the most up-to-date code for all the linkup code for loads of Namco games (and other systems). Even stuff like the control tower in Suzuka works, although the sprites do odd things (I must look at that too). Many of the games support up to 8 players.
 

Retroman839

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That was Ridge racer revolution, the devil and angel cars, and yes they were hard to beat!
Yeh ..
I think I must be comfusimg That devil amd
Angel cars ..I remeber the Morgan thingy maybe it was the speed in rage racer that I remeber and didn’t compete it.

Tc2 with gun4ir is a must ..Make hooker was a bit over my head last Time I looked . Will all this will get into flycast or tek parrot soon ?
 
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