Did a bit more work today.
I've managed to replace the three blown lamps, but on powering up the game, the P, and C on the 3rd row were still out.
I checked the schemes and both these lamps fed from the same thyristor on the lamp board, so I removed this component and replaced it with another, and the lamps were now working
HOWEVER, other lamps were now off. Each time I replaced a thyristor (which I did twice) to fix some lamps, others would then be off. So because they keep changing I'm now under the impression that the header pins on the lamp board need replacing.
I think the same is also true of the MPU, because the game actually
WORKED twice! I had a couple of games, although certain parts of the playfield are still not working right. Then the third time of powering it up I got communication issues
I then checked the right saucer maze solenoid, and it doesn't look shorted, so I'm baffled why it is not working?
Also whilst I had the playfield available, I noticed that one of the fuses, which should be a 1A, was actually a 10A! I swapped this for a 1A but then most of the lights would not function, so I'm not sure what work has been done here either
Still lots more work to do, but a very good sign that the game was semi-playable at least twice today
Purity2015-09-12 22:22:45